![]() ![]() Typically you’ll have over a minute, so the revival time is flexible, and battles can change and sway within a matter of seconds sometimes depending on who you’re up against. When you’re downed and you’re playing Duo or Squad modes, you’ll turn into an orb of light that you can slowly move and control as you try to get away to get into a safe location to be revived assuming you still have other teammates available. Unlike a lot of other battle royale games, it’s not the usual glorified hide and go seek fest with a one-and-done approach, giving players a chance to revive so long as they’re not exiled from another enemy player. Outside of chests, there are bubbles scattered throughout that exude a radiant aura that usually contain legendary items, which are the strongest compared to the Epic, Rare, Uncommon, and Common types indicated by the color surrounding the item itself – usually Orange, Purple, Blue, Green, or White. These will typically give you armor, overall walk/run speed, and mana bumps respectively and give you a better chance at survival when pitted against the other mages. Items in chests aren’t just new weapons, though, as they also give you stat boosts as you play, so it’s always good to be on the lookout for your main three equipment types: Belts, Boots, and Amulets. These can contain a multitude of items including new elementals to equip to your other arm, leaving you with one main class type, and another being whichever element you pick up or switch out as you make it to be the last one standing. ![]() ![]() Playing each one definitely has its own distinct style and you’ll have to play around at first to see which one fits you the most, but the nice thing is that you’re never really limited to what you choose as once you’re dropped into the Hollow Lands, various chests spread throughout. The beautiful Hollow Lands players will battle it out within fit a comfy six elements and classes that give you the playstyle you want: Toxicologist (poison, damage over time and stealth), Frostborn (ice, high damage from long range), Pyromancer (fire, well-balanced area control), Conduit (lightning, rapid-fire runic efficiency), Stoneshaper (rock/earth, armored mid-range brawler), and Tempest (wind, high-flying mobility). Spellbreak’s approach to battle royale adds hero types that give each element its own advantages and game type as opposed to just choosing a character that looks like the default poster-boy/girl and surviving with no real objective. It simply allows players to get quicker access to the items belonging to each tier within each class and play style without having to grind completely using elements that they may not click with. The other good news is that the in-game store isn’t abusive and is there as more of a complementary feature, as it mostly contains content you can normally earn. It’s in a very simplistic state, but it makes for an easy to pick up experience that doesn’t overload you with information and menus in all sorts of directions. Spellbeak is the most fun I’ve had with a battle royale game in a very long time, and a big part of it has to do with its approach to its gameplay and hidden lore.Īfter being in early access for so long, it’s nice to see a full release, though there are still some missing features. Thankfully, outside of some minor graphical differences – most of which involves lighting and shading – Spellbreak retains its vision and gameplay across all devices and on the Switch performs excellently. One of the things you have to worry about in games that are multiplatform of this caliber is that, while the inclusion of cross-play is always appreciated, you always have to make sure that a live-service title like this has as much parity as possible to deliver seamless performance and progression for all users.
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